OnHand Manual
User manual

Running your store on OnHand

Everything your team needs to count stock, send orders on time, and keep managers in the loop — written for the people doing the walk, not the people who built the software.

For team members & managers Works on phone, tablet & desktop No IT setup required
01

Getting started

Signing in and finding your way around

OnHand keeps one dashboard for your whole store — a running list of every order that's coming up, due today, or already sent, organised by supplier. There's nothing to install to get started: it works straight from a browser, on a phone, tablet, or the computer at the front counter.

Signing in

Only the store owner has a login. On the sign-in screen, enter the owner's email address and OnHand sends a one-time link — click it and you're in. There's no password to remember or reset: a fresh link is sent every time, and each one expires after 15 minutes and works only once.

Everyone else on the team uses a kiosk password instead of signing in individually — set one any time from Store settings (or right at signup) and hand it to the team along with your store's address. On the shared iPad or counter computer, they go to yourstore.onhand.store/kiosk, type the password once, and they're straight into the dashboard — no email, no login. Approving or rejecting an order is the one thing that still needs a manager to confirm who they are, and that's done with a short PIN rather than a full login (more in Manager approval).

First time signing in?

A brand-new store gets a short setup right after the first sign-in — venue type and timezone, then your first supplier. It's the same fields covered in Suppliers and Store settings, just asked as plain questions up front so the dashboard has something to show you straight away. You can skip it and set things up later instead, if you'd rather.

Your own web address

Every store gets its own OnHand address — something like yourstore.onhand.store. You'll find it any time on the Store settings page. Bookmark it on the shop's tablet so getting to the dashboard is one tap.

Add it to the home screen

On the device you'll use for the daily walk, open your store's OnHand address and add it to the home screen (in Safari: the Share icon, then Add to Home Screen; in Chrome: the menu, then Install app). It opens full-screen like a normal app from then on, and stays usable if the connection drops mid-count — anything entered while offline is saved on the device and sent through automatically the moment it reconnects.

02

Reading your dashboard

What's due, what's at risk, what's already gone out

The dashboard opens on today. Four tiles at the top summarise the day — Due today, At risk, Critical, and Missed — and below them, a card for every order coming up over the next few days, one per supplier.

OnHand only makes noise about orders that actually need attention. A supplier that isn't due yet, or one you've already sent, sits quietly on the schedule — you won't get a badge or an alert for something that's on track.

OnHand dashboard showing due-today stat tiles and supplier cards with count progress

The dashboard for a store with two orders due today, both already counted, and one order that missed its cutoff overnight.

The four states

On track

Due today or coming up, plenty of time left before the cutoff.

At risk

Due today and the count hasn't been started yet — worth getting to soon.

Critical

The supplier's cutoff time is close and the order still isn't sent.

Missed

The cutoff has passed with nothing sent. See Missed orders — it can often still be sent late.

Tap any card to open that order and start (or continue) the walk. Cards for orders further out on the schedule are open too — if you know you'll be away on the actual due day, you can walk and send an order early.

03

Doing the walk

Count what's on the shelf, review the suggestion, send the order

This is the core of OnHand — physically walking the floor or the storeroom with a phone or tablet in hand, entering what's actually left of each product, and letting OnHand work out how much to order.

The walk screen showing SOH count entry and suggested order quantities for four produce lines, with a reasoning line under each suggestion

A produce order mid-walk — each line shows the suggested quantity and, underneath it, exactly how OnHand arrived at that number.

  1. Open the order from the dashboard

    Tap the supplier's card. You'll see every product on that supplier's list, one row each, with an Est. SOH (estimated stock-on-hand) column showing what OnHand expects is left, based on your last count and typical sales since.

  2. Enter the real count

    Walk the shelf and type the actual quantity into SOH count for each line. This is the one number in the whole flow that has to come from you looking at the shelf — everything downstream is calculated from it.

  3. Review the suggested order quantity

    The Order qty box updates the instant you type a count — no extra tap, no waiting. It's how much OnHand thinks you need to cover the store until the next delivery, based on how fast that product has actually been selling, and it keeps recalculating live as you adjust the count. It's a starting point, not a decision: change the number for any line right there in the box, for any reason — a delivery you know is coming in another way, a product you're discontinuing, anything you know that the numbers don't.

  4. Add notes or a PO number, if you need one

    Two kinds of note, both optional. A small field next to each product carries something about that one item — "only send if ripe," "check use-by before accepting" — and shows up right under that line on the order. A free-text field under the whole product list carries an instruction for the order as a whole — "leave at back door," a specific contact. Both travel with the order everywhere it goes: the PDF, the order email, and the order text if the supplier gets one that way. If your store issues its own purchase order numbers, type one into PO number; leave it blank and OnHand generates one automatically.

  5. Send it

    Enter Your name at the top of the screen and tap Send order. That's the only way an order goes out — OnHand never sends anything automatically on its own, even a full, correctly-suggested order still needs this explicit tap. If anything's been typed but never saved, OnHand asks first — save now and carry on, or go back and finish up — so a send can never quietly go out against numbers that never actually made it to the server.

You don't have to finish in one go

Tap Save counts any time to lock in what you've entered so far, then step away, come back later, or hand the tablet to someone else. The order stays open until it's actually sent (or the store's cutoff passes — see Missed orders), and Send itself will offer to save anything still unsaved before it goes out — so nothing typed is ever silently lost.

04

When a count looks off

A safety check for numbers that don't match expectations

If a count you enter is a long way from what OnHand expected to see on the shelf (comparing it against Est. SOH), the line is flagged rather than silently accepted. It won't block you from finishing the walk on the other lines, but that one line can't be included in an order until you either fix the number or confirm it's correct.

If you're sure the count is right — a genuinely slow week, a delivery that hasn't been logged yet, a real stocktake correction — tap Yes, this count is correct and it goes through as entered.

Why this exists

A number that's wildly different from expected is exactly as likely to be a mis-type as a real shift in sales. This check catches typos before they turn into a wrong order — it's not there to second-guess a count you're confident in.

05

Specials & promotions

Keeping a promo's sales spike from throwing off the everyday average

Running a special on a product usually means it sells much faster than normal for a while — and if that faster rate got blended straight into the everyday sales average, OnHand would keep over-ordering it long after the promotion ends. Marking a line as on special keeps its own separate, independent record of sales during the promo, so the moment it's switched off, ordering picks straight back up from the normal rate as if the spike never happened.

On the walk screen, each line has a checkbox at the end of the row to mark it on special, plus a date picker for when the special ends. Untick it any time to end it early, or let it clear itself automatically once the end date passes.

06

Manager approval

An optional second pair of eyes before certain orders go out

Some suppliers are worth a manager's sign-off before the order actually goes out — a big meat order, say, versus the routine bread delivery. This is turned on per supplier (see Suppliers) — most stay off.

Uncounted
Counted
Pending approval
Sent
Rejected — back to Counted

If you're doing the walk

Nothing changes about counting or sending — tap through exactly as usual. When a supplier requires approval, the button simply reads Submit for approval instead of Send order, and every manager with an email on file gets notified straight away.

If you're the manager

Open the Approvals tab to see anything waiting. Each one shows exactly what was counted and what's about to be ordered — review it and either approve it (it goes straight to the supplier) or reject it with a short reason, which sends it back to the team to fix and resubmit.

Approving or rejecting asks for your Manager name and PIN right there — a short, four-to-six digit code, not a full password, entered fresh every time. It's set up for you on the Team page and exists purely to confirm which manager is signing off, on a device the whole team shares.

The Approvals tab showing a meat order waiting for sign-off, with its line items and a manager PIN field

A meat order waiting on the Approvals tab — full line-by-line detail, plus the manager/PIN fields to approve or reject it.

Or straight from the notification

The email and text you get when an order needs your sign-off each include their own one-tap link. Tap it, review the same line-by-line detail right there, then approve or reject — no need to open OnHand, sign in, or enter a PIN. It's yours alone: nobody else's copy of that email or text can use it, and once you've acted on it, it's done — tapping it again just shows what happened.

07

Missed orders

A passed cutoff isn't a dead end

If a supplier's cutoff passes with nothing sent, the order shows Missed on the dashboard — but the screen doesn't lock. You can still open it, count it, and send it late exactly as normal; OnHand would rather you send a late order than none at all.

If a missed order genuinely isn't going out — you called the supplier directly, or handled it another way — a manager can tap Dismiss order (PIN required, same as approving) to clear it off the dashboard. It's still recorded as missed in the audit log; dismissing just tells the dashboard it's been dealt with, so it stops sitting there looking unresolved.

08

Suppliers

Setting the schedule OnHand builds every order around

Everything on the dashboard is generated from your supplier setup — the Suppliers tab is where you tell OnHand how each one actually works.

Suppliers tab listing three suppliers with their order and delivery days and cutoff times

Three suppliers, each with its own order/delivery days and cutoff — this is what builds the whole dashboard schedule.

FieldWhat it's for
Supplier nameShown throughout the dashboard and printed on the order.
Order emailWhere the order (PDF + itemised list) is sent.
Order phoneOptional. Turn on the "Orders to suppliers" text alert in Store settings and the order texts straight to this number instead of email, for a supplier who works that way.
Sales rep nameOptional. Who you usually deal with there — when set, the order email and text greet them by name instead of a generic opener.
Order & delivery scheduleThe actual days you place an order and the days it arrives — these can differ per order day, so a Friday order over a long weekend is handled correctly.
RepeatsEvery week by default. For an order day that only comes around every couple of weeks, switch it to "Every 2/3/4/6/8 weeks" and pick a starting date — OnHand only expects an order on the "on" weeks from then on.
Cutoff timeThe latest time on the order day the supplier will actually take the order.
Lead timeHow long delivery takes after ordering — this is what OnHand covers stock for.
Requires approvalTurns on the manager sign-off step in Manager approval for this supplier only.
Standing noteA delivery instruction that pre-fills on every new order for this supplier, so nobody has to retype it each cycle.

Add products to a supplier from its detail page — each one needs a pack size and, for a brand-new product with no sales history yet, a starting estimate of daily sales. OnHand learns the real rate from your counts within a few cycles and quietly replaces that starting guess.

A supplier's detail page showing two order and delivery day pairs, cutoff time, and order suggestion buffer

Editing a supplier — two separate order/delivery pairs here, since this one takes orders twice a week on different lead times.

Not every order day is weekly — a supplier who only visits every fortnight, or once a month, works the same way: set "Repeats" on that order day and pick the date of the first order. OnHand counts from there, so the dashboard only expects a count and a send on the weeks that are actually "on," and stays silent on the weeks in between.

Every supplier's own page also keeps an order history underneath its details — past orders sent, most recent first, with who sent it, when, and how many lines. Tap any of them to see exactly what went out.

Adding a supplier without typing it in yourself

Two shortcuts skip re-typing a supplier's product list by hand — both land you on the same schedule setup as adding one manually, since order days and cutoffs still stay yours to configure either way.

Browse suppliers

Australian stores get a Browse suppliers button on the Suppliers page — a platform-wide directory of wholesalers who maintain their own product list on OnHand. Add one and its current codes, names and pack sizes copy straight into a new supplier on your account. The supplier keeps marking products available, back-orderable, or not orderable, and you see it update live from then on — see For suppliers for how they manage that on their end.

Add from your network

If your store has been linked into a head-office/banner-group network, an extra Suppliers from your network option lists that network's own shared supplier list — the same one-tap add, pulling in the network's codes and product names. Order days, cutoffs and delivery days still stay entirely yours; only the codes/descriptions are shared.

Either way, a newly-added supplier still needs at least one order day set before OnHand can build a schedule around it — you're dropped straight into that setup screen right after adding.

09

Your team

Managers who can approve, and everyone who counts

On Settings → Team, add anyone who needs to approve or reject orders as a manager, with a name, a PIN, and — if you want them to receive approval-request emails or SMS alerts — an email address and phone number. There's no separate account or login for them; the PIN is the entire check, re-entered on the spot each time they approve or dismiss something.

Team members who only ever do the walk don't need to be added here at all — they just type their name into the Your name field on the walk screen each time.

10

Notifications

Email always works; text messages are an optional add-on

Every order email and approval request goes out automatically — nothing to configure. Text-message alerts are optional, on paid plans, and each one is its own switch on Settings, off by default:

At-risk alerts

Texts managers the moment a due order hasn't been started.

Critical alerts

Texts managers when a cutoff is close and nothing's been sent.

Approval requests

Texts managers the instant an order needs their sign-off.

Supplier orders

Texts the order straight to a supplier's phone instead of email, for the ones who work that way.

11

Store settings

The handful of things that shape every suggestion
Store settings page showing venue type, default safety buffer, minimum order threshold, and store timezone

Store-wide defaults — every one of these can still be overridden per supplier or per product.

SettingWhat it does
TimezoneEvery cutoff, badge, and "today" on the dashboard is based on this — set it once at signup.
Venue typeRetail or Hospitality. Hospitality demand tends to move in sustained bursts rather than drift gradually, so OnHand adjusts how quickly the sales average reacts to a real change.
Buffer %Extra safety stock added on top of expected sales, in case of a busier-than-usual stretch. Set store-wide, or overridden per supplier or per product.
Reply-to emailWhere a supplier's reply lands if they hit "reply" on an order — set this to a real inbox someone checks.
Kiosk passwordWhat your team types at yourstore.onhand.store/kiosk to get into the dashboard on a shared device, instead of an individual login. Set it here any time, or leave it unset until you're ready.

Your store's own web address (yourstore.onhand.store) is also shown here, read-only, for bookmarking or sharing with a new team member — pair it with the kiosk password above so they can actually get in.

12

Plans & billing

Three tiers, upgrade or switch any time
Free
$0/mo
  • 1 supplier
  • Email order dispatch
Basic
$49/mo
  • Up to 5 suppliers
  • SMS alerts available
Pro
$99/mo
  • Unlimited suppliers
  • SMS alerts available
  • First 7 days free

Upgrade, downgrade, or update card details any time from Settings → Billing — it opens a secure Stripe-hosted page, so your card details never pass through OnHand directly.

13

Getting help

Support tickets and the audit trail

The Support tab is the direct line to the OnHand team — open a ticket, describe what's happening, and reply in the same thread once someone responds. No phone tree, no separate portal.

The Audit tab is a plain, chronological record of everything that's happened on your account — every order sent, every approval or rejection, every missed cutoff. Useful for settling "who sent that order" without having to ask around.

14

Glossary

Terms used on the dashboard
SOH
Stock on hand — the real, physical quantity of a product left, entered from what you actually see on the shelf.
Est. SOH
OnHand's own estimate of what should be on the shelf right now, worked out from the last real count and typical sales since. Shown for comparison, not as something to type over.
Order qty
The quantity that will actually be ordered for a line — pre-filled with OnHand's suggestion, always editable before sending.
Cutoff
The latest time a supplier will accept an order for that day's schedule.
Cover / lead time
How many days an order needs to last — the time until delivery arrives, plus the time until the next order after that.
Repeats
How often an order day actually recurs — every week by default, or every 2/3/4/6/8 weeks for a supplier who doesn't visit weekly. Set alongside a starting date, so OnHand only expects that order on the "on" weeks.
Standing note
A delivery instruction saved against a supplier that pre-fills on every new order to them.
Item note
A short note on one specific line for this order — "only send if ripe" — shown right under that item on the PDF, email, and text.
Kiosk password
A shared password that gets your team straight into the dashboard on a shop device, without an individual login.
PO number
Purchase order number. OnHand generates one automatically unless you type your own on the walk screen.
15

Frequently asked

Can I change the suggested order quantity?
Yes, always — for any line, for any reason. The suggestion is a starting point OnHand calculates from recent sales; you review and send whatever number is actually in the box.
What happens if nobody sends an order in time?
It's marked Missed on the dashboard, but the screen doesn't lock — you can still count and send it late. A manager can also dismiss it if it genuinely isn't going out. See Missed orders.
Can I count on my phone without an internet connection?
Yes. Counts you enter while offline are saved on the device and sent through automatically the next time it reconnects — nothing is lost.
Does every order need manager approval?
No — it's off by default and turned on per supplier, only for the ones worth a second pair of eyes. Most stores leave most suppliers off.
Who can log in to the dashboard?
The store owner, via a one-time email link. Everyone else gets in through the kiosk password on a shared device, at yourstore.onhand.store/kiosk — no email, no individual login. A manager's PIN is only needed on top of that for approving, rejecting, or dismissing an order.
What if a count comes back flagged?
Double-check the number against the shelf. If it's genuinely correct, confirm it with the on-screen prompt and it goes through as entered. See When a count looks off.
What if I forget to save my counts before sending?
OnHand catches it — Send asks if you want to save first, then carries on to the actual send. Nothing typed is ever silently lost.
16

For suppliers

Listing your products so stores can order them directly

This chapter is for wholesalers and suppliers, not store owners. If you run a shop, everything you need is in chapters 1–15.

A supplier account lets you keep one product list that any store on OnHand can find and add to their own ordering schedule. You maintain the list — codes, descriptions, pack sizes, and whether something is actually available this week — and every store that has added you sees the current state without you having to ring or email anyone. Stores still set their own order days, cutoff times and delivery days; those are theirs, not yours.

Getting set up

Most suppliers land here through a link, not a sign-up form: if a store you already supply sends you an order through OnHand, the order email carries a one-click claim your free OnHand supplier portal link at the bottom. Follow it, add a business name, your name, an email and a password, and you're set up — free, no card needed. We pre-fill a starting product list from what that store (and any other OnHand store already ordering from you) has been ordering, so there's something real to edit rather than a blank page; fix or remove anything that's wrong before it goes live.

Prefer the personal route instead? Email hello@onhand.store and we'll load your product list for you and have you live the same day. Either way you get your own address (something like yourcompany.onhand.store) and an admin sign-in.

Signing in

Your account has its own web address, and there are two ways in — both land on the same dashboard:

Email and password

For admins. Works from anywhere, including the plain app.onhand.store/supplier/login address.

Team PIN

For everyone else. Only works at your own company address, so a shared office computer can be left on that page.

Your team

On Team, add the people who actually maintain the listing — sales, logistics, whoever. Give someone an email and password, or just a PIN, or both. Anyone on the team can update products; only admins can add or remove teammates. OnHand won't let you remove the last admin, so there's always someone who can get back in.

Your products

Each product has a code, a name and a pack size. Add one and it appears for every store already linked to you, and to any store browsing the directory for the first time. Removing a product from your list never deletes anything from a store's own records — their counting history stays intact.

Availability — the part stores actually feel

Every product sits in one of three states, and you change it whenever the situation changes:

Available

Normal. Stores order it as usual.

Not orderable

Stores are blocked from sending an order containing this line at all. Use it when you genuinely cannot supply.

Back-orderable

Stores see a yellow flag and the date you expect it, and decide for themselves whether to order it anyway. Never blocks them.

Availability changes reach stores straight away — there's nothing to publish or confirm. Not orderable is the only setting anywhere in OnHand that stops an order going out, so it's worth using deliberately; back-orderable is the softer option that leaves the call with the store.

If a store does order something while it's back-orderable, that line stays flagged on their side until one of their team confirms the stock actually arrived — so a back-order can't quietly fall off anyone's radar.

Price and a photo, right on the product

Add an optional price to a product and stores see the value of an order as they build it. Add a photo — taken straight from a phone or tablet, or uploaded from a computer — and it shows as a small thumbnail everywhere that product appears on a store's dashboard.

Your dashboard at a glance

Your own dashboard opens on stat tiles — orders sent to you today, and how many of your products are Available, Backorderable, or Not orderable right now — so you can see the shape of things before scrolling into the detail.

Subscribed stores

The Subscribed stores tab lists every store that's added you, and a searchable history of every order they've actually sent — PO numbers, line items, quantities, notes. Search by store name or by anything in the order itself.

Feed

Post to your Feed — new season stock landing, a public holiday delivery change, seasonal hours — and it shows up automatically in the dashboard of every store that's added you, no group email or phone-around required. Anyone on your team can post; a photo is optional.

Printing your product list

A print icon on your dashboard produces a clean, printable version of your current product list — useful for a phone call, a delivery run, or handing to someone without dashboard access.

17

Changelog

What's shipped, most recent first

This is the real build history of OnHand — every entry below is something that actually shipped, on the date it shipped. Updated in the same batch of work as the feature itself, not after the fact.

September 7, 2026
  • Ordering from a supplier who isn't on OnHand yet? Their order email now carries a one-click link to claim a free supplier portal — it pre-fills a starting product list from what your store (and any other store already ordering from them) has been ordering, ready for them to edit and go live.
September 2, 2026
  • The live demo is now embedded right on the OnHand.store homepage — try it without leaving the page. A "Try the live demo" link still opens it full-screen for anyone who wants that instead.
September 1, 2026
  • Added a referral system — stores and suppliers can each generate their own referral link from Settings and see who signed up through it.
  • If a payment fails, you now get an email each time it's retried, plus a banner in the app until it's sorted out — nothing is cut off while retries are still running.
  • A trial countdown banner shows how many days are left on a Pro trial, with a direct link to manage billing.
  • Approval screens — both in-app and the one-tap email/SMS link — now show the counted stock-on-hand and daily sales behind each suggested order quantity, not just the quantity itself.
  • The order-send confirmation now tells you how many suggested quantities you changed before sending — always your call, just named out loud.
  • Error messages across the app are now in plain English, with a link to support when something needs a person to look at it.
  • Demo banners now say plainly what resets when you leave and what a real account keeps.
August 29, 2026
  • Added a public blog at OnHand.store/blog, with real guides on stocktaking, supplier ordering, and running a smaller retail or hospitality operation.
August 28, 2026
  • The live demo now uses Australian branding and product names throughout.
August 23, 2026
  • Added a live chat bubble on OnHand.store, so a visitor can ask a question without leaving the page.
  • Fixed a crash right after adding or editing a supplier's product line.
August 22, 2026
  • Every new signup now gets a real welcome email, with a pointer to your own store's login page.
August 18, 2026
  • Fixed a bug where the reset-password link wouldn't sign you in on certain connections.
  • Suppliers get a New Orders tab showing every order submitted by every store they supply, in one place, with an unread badge.
  • Feed images no longer crop — tap one to see it full-size. Feed posts can now also carry a PDF attachment.
  • A new Sent tab lets you search and review every order you've sent, across every supplier, in one place.
  • A product that's new (never ordered before) now stays highlighted green after a supplier backorder period ends and it's available again, instead of losing its highlight.
  • Suppliers can upload a logo from Settings — shown next to their name on the store-side "Browse suppliers" page.
  • Live, try-it-yourself demos for both stores and suppliers, right from the front page.
August 15, 2026
  • Sign in with your email and a password instead of an emailed link — quicker on a slow connection, and a "Forgot password?" link on the sign-in page resets it any time.
  • Optional price and a unit of measure (kg, litres, boxes, dozens, and more besides "each") on every product — shows the value of an order as you build it.
  • Add a photo to a product, taken right from your phone or tablet on the shop floor.
  • Print buttons for a supplier's product list and for a past order, straight from the supplier page.
  • Feed — hosted suppliers can post updates (new ranges, seasonal hours, delivery changes) that show up in your own dashboard.
  • Repeat an order day every 2, 3, 4, 5 — any number of weeks, not just the fixed set of choices before.
August 14, 2026
  • Sign-in emails now always name the store they're signing you into — clearer if you've ever created more than one store with the same email address.
  • Supplier accounts — wholesalers can now keep their own product list on OnHand, with availability and back-order dates that stores see straight away. Australian stores get a Browse suppliers button on the Suppliers page. See For suppliers.
  • Suppliers get their own company web address and per-person sign-ins — an admin email and password, or a team PIN for shared office computers.
August 13, 2026
  • One-tap approval links — the approval-request email and text now include a link that approves or rejects right there, no sign-in needed.
  • Non-weekly order schedules — set a supplier's order day to repeat every 2, 3, 4, 6, or 8 weeks instead of every week.
  • Per-item notes on the walk screen, order history on the supplier page, and the suggested quantity now updates live as you type a count instead of waiting for Save.
  • First-time setup wizard for a brand-new store, a kiosk password for shared devices, and predictive name suggestions on the walk screen.
  • Sales rep name field on suppliers — personalizes the order email and text greeting.
  • Printable PDF version of this manual.
  • Published Privacy Policy and Terms of Service.
August 11, 2026
  • Reliability pass — fixed a caching bug that could show an already-sent order as still open on reload.
August 10, 2026
  • Real accounts — sign up and sign in with your own email, one store per account.
  • Your own store address — yourstore.onhand.store.
  • Mobile and tablet layouts across the whole app.
  • Redesigned order PDF and email, with your store's own branding.
  • Optional manual PO number override on the walk screen.
  • Plans & billing — Free, Basic, and Pro, with a 7-day free trial on Pro.
  • Text message alerts for at-risk/critical orders, manager approvals, and supplier orders.
  • Manager PIN dismiss for missed orders that genuinely aren't going out.
July 29, 2026
  • Free live demo — try OnHand with no signup, right from the homepage.
July 26, 2026
  • Manager approval workflow, with PIN sign-off for suppliers that need a second pair of eyes.
  • Redesigned interface and OnHand branding.
July 16, 2026
  • OnHand launches — the order schedule dashboard.
  • Smart order-quantity suggestions, learned from your own counts.
  • Customizable order & delivery schedules per supplier.
  • On-special tracking and a count-verification safeguard against miscounts.